Small City: Zōz Ëwiu Hadfow

Zōz Ëwiu Hadfow

Zōz Ëwiu Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceNto̠ftǟmǟw District
Sub ProvenceVralheyvō Zone
RegionDu̽gæ Lûnigo Meadows
Founded837
Community LeaderLord Shelîb
Area13 km2 (5 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation8882 m (-13809 ft)
Average Yearly Precipitation264 cm/y (103 in/y)
Population3200
Population Density246 people per km2 (640 people per mi2)
Town AuraInvocation
Naming
Native nameZōz Ëwiu Hadfow
Pronunciation/zoːz/ /ɛˈwiu/
Direct Translation[fake] [lie]
Translation[Not Yet Translated]

Zōz Ëwiu Hadfow (/zoːz/ /ɛˈwiu/ [fake] [lie]) is a subtropical Small City located in Vralheyvō Zone, Nto̠ftǟmǟw District, within the Alveria.

The name Zōz Ëwiu Hadfow is derived from the Goblin language, as Zōz Ëwiu Hadfow was founded by Shelîb, who was culturaly Wood Elf.

Climate

Zōz Ëwiu Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 7°C (44°F). Zōz Ëwiu Hadfow receives an average of 264 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zōz Ëwiu Hadfow covers an area of nearly 13 km2 (5 mi2), and an average elevation of 8882 m (-13809 ft) above sea level.

Overview

Zōz Ëwiu Hadfow was founded durring the early 9th century, by Shelîb. The establishment of Zōz Ëwiu Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zōz Ëwiu Hadfow's construction back out of the project. Shelîb pushed on reguardles, and Zōz Ëwiu Hadfow was finished, but starts off as a terible place to live.

Zōz Ëwiu Hadfow was built using the conventions of Wood Elf durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Zōz Ëwiu Hadfow is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Zōz Ëwiu Hadfow is buildings are arranged arrounded highly ordered system of restrictive flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Zōz Ëwiu Hadfow's perhapse unnessisarily well built defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Zōz Ëwiu Hadfow makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Zōz Ëwiu Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zōz Ëwiu Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zōz Ëwiu Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zōz Ëwiu Hadfow's parks.

Zōz Ëwiu Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zōz Ëwiu Hadfow.

Zōz Ëwiu Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zōz Ëwiu Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zōz Ëwiu Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zōz Ëwiu Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zōz Ëwiu Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zōz Ëwiu Hadfow's public wards, blessings, and other arcane systems.

Zōz Ëwiu Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zōz Ëwiu Hadfow's natural decorations nor waterways.

Zōz Ëwiu Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zōz Ëwiu Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zōz Ëwiu Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zōz Ëwiu Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Zōz Ëwiu Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Almiraj near Zōz Ëwiu Hadfow are known to be more aggressive than normal.

Zōz Ëwiu Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Abjuration energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 9
  • Farm Laborer: 17
  • Hunters: 10
  • Milk Maids: 7
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 8
    • Farmland: 12832 m2
    • Cattle and Similar Creatures: 800
    • Poultry: 9600
    • Swine: 640
    • Sheep: 32
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 320

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 6
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 6
  • Candlemakers: 10
  • Carpenters: 9
  • Clothmakers: 10
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 6
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 9
  • Locksmiths: 3
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 11
  • Tailors: 17
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 8
  • Chandlers: 7
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 7
  • Fishmongers: 8
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 12
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 18
  • Barbers: 14
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 7
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 12
  • Healers: 9
  • Housekeepers: 10
  • Housemaids: 20
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 5
  • Maidservants: 11
  • Nursery Maids: 5
  • Pastrycooks: 10
  • Restaurateur: 12
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 6
  • Pure Finder: 4
  • Skinners: 11
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 12
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 8
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 5
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 29
  • Monks, Monastic: 10
  • Monks, Civic: 9
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 15
  • Rangers: 4
  • Rat Catchers: 4
  • Scholars: 5
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 9

Cottage Industries

  • Brewers: 10
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 10
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 22
  • Spinners: 10
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 12
  • Writers: 11

Produce Industries

  • Butter Churners: 10
  • Canners: 9
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 6

1145 of Zōz Ëwiu Hadfow's population work within a Foundational Occupation.

1927 of Zōz Ëwiu Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 128 (4%) are noncontributers.

Points of Interest

Zōz Ëwiu Hadfow produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Due to a magical anomaly, Zōz Ëwiu Hadfow is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a crop of Elven High Magic, an a crop imbued with potent amounts of Elven High Magic energies was created in Zol Wëv Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History